CHAMPIONSPEDIA

Team archetype

Trick Room teams

The one archetype with no ability engine. You need a setter that survives long enough to use the move, and attackers slow enough to benefit from the inverted order.

Pokémon with lower Speed stats move first.

Pokemon Champions in-game description of Trick Room
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Manual setters
Trick Room
24
Slow attackers
base 50 Speed or less

The point

Slowest hard hitters

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Base 50 Speed or lower with at least 100 in an attacking stat. Under Trick Room these move first, and they hit hard enough to make the five turns count. Sorted slowest first, because slower is better here.

Backup plan

Pokemon that learn Trick Room

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Trick Room has no ability that sets it, so this list is the archetype. Pick a setter that can survive a turn, since using the move costs you one.

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