Oranguru: stats, moves and matchups
Oranguru is a Normal/Psychic type with a base stat total of 490, and its strongest stat is Sp. Def at 110. It can learn 64 of the 497 legal moves in Champions.
Battle statistics
HP90
Atk60
Def80
SpA90
SpD110
Spe60
Base stats. Champions adds up to 66 training points on top, capped at 32 per stat. Work out a spread.
Strengths and weaknesses
What Oranguru hits hard
Oranguru learnset
64| Class | |||||
|---|---|---|---|---|---|
| After You | Normal | Status | — | — | 16 |
| Body Slam | Normal | Physical | 85 | 100% | 16 |
| Brick Break | Fighting | Physical | 75 | 100% | 16 |
| Bulldoze | Ground | Physical | 60 | 100% | 20 |
| Calm Mind | Psychic | Status | — | — | 20 |
| Charge Beam | Electric | Special | 50 | 90% | 12 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Earthquake | Ground | Physical | 100 | 100% | 12 |
| Encore | Normal | Status | — | 100% | 8 |
| Endeavor | Normal | Physical | — | 100% | 8 |
| Endure+4 priority | Normal | Status | — | — | 12 |
| Energy Ball | Grass | Special | 90 | 100% | 12 |
| Expanding Force | Psychic | Special | 80 | 100% | 12 |
| Extrasensory | Psychic | Special | 80 | 100% | 20 |
| Facade | Normal | Physical | 70 | 100% | 20 |
| Fling | Dark | Physical | — | 100% | 12 |
| Focus Blast | Fighting | Special | 120 | 70% | 8 |
| Foul Play | Dark | Physical | 95 | 100% | 16 |
| Future Sight | Psychic | Special | 120 | 100% | 12 |
| Giga Impact | Normal | Physical | 150 | 90% | 8 |
| Gravity | Psychic | Status | — | — | 8 |
| Hyper Beam | Normal | Special | 150 | 90% | 8 |
| Hyper Voice | Normal | Special | 90 | 100% | 12 |
| Imprison | Psychic | Status | — | — | 12 |
| Instruct | Psychic | Status | — | — | 16 |
| Knock Off | Dark | Physical | 65 | 100% | 20 |
| Last Resort | Normal | Physical | 140 | 100% | 8 |
| Light Screen | Psychic | Status | — | — | 20 |
| Magic Room | Psychic | Status | — | — | 12 |
| Mega Kick | Normal | Physical | 120 | 75% | 8 |
| Nasty Plot | Dark | Status | — | — | 20 |
| Pain Split | Normal | Status | — | — | 20 |
| Payback | Dark | Physical | 50 | 100% | 12 |
| Protect+4 priority | Normal | Status | — | — | 8 |
| Psych Up | Normal | Status | — | — | 12 |
| Psychic | Psychic | Special | 90 | 100% | 12 |
| Psychic Noise | Psychic | Special | 75 | 100% | 12 |
| Psychic Terrain | Psychic | Status | — | — | 12 |
| Psyshock | Psychic | Special | 80 | 100% | 12 |
| Quash | Dark | Status | — | 100% | 16 |
| Rain Dance | Water | Status | — | — | 8 |
| Reflect | Psychic | Status | — | — | 20 |
| Rest | Psychic | Status | — | — | 8 |
| Rock Slide | Rock | Physical | 75 | 90% | 12 |
| Round | Normal | Special | 60 | 100% | 16 |
| Safeguard | Normal | Status | — | — | 20 |
| Scary Face | Normal | Status | — | 100% | 12 |
| Shadow Ball | Ghost | Special | 80 | 100% | 16 |
| Skill Swap | Psychic | Status | — | — | 12 |
| Sleep Talk | Normal | Status | — | — | 12 |
| Snore | Normal | Special | 50 | 100% | 16 |
| Stored Power | Psychic | Special | 20 | 100% | 12 |
| Substitute | Normal | Status | — | — | 12 |
| Sunny Day | Fire | Status | — | — | 8 |
| Taunt | Dark | Status | — | 100% | 20 |
| Terrain Pulse | Normal | Special | 50 | 100% | 12 |
| Thunder | Electric | Special | 110 | 70% | 12 |
| Thunderbolt | Electric | Special | 90 | 100% | 16 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| Trick | Psychic | Status | — | 100% | 12 |
| Trick Room-7 priority | Psychic | Status | — | — | 8 |
| Wonder Room | Psychic | Status | — | — | 12 |
| Yawn | Normal | Status | — | — | 12 |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 16 |


