CHAMPIONSPEDIA

Database

Pokemon Champions abilities

All 200 abilities reachable on the Champions roster. Unlike the mainline games, Champions lets you switch a Pokemon between any of its abilities through Training, so hidden abilities are never locked behind a specific catch.

Adaptability

6 Pokemon

Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%.

Aerilate

1 Pokemon

The Pokémon’s Normal-type moves become Flying-type moves and their power is boosted by 20%.

Aftermath

1 Pokemon

Attackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP.

Analytic

2 Pokemon

Boosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.

Anger Point

7 Pokemon

Boosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.

Anticipation

2 Pokemon

When the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.

Armor Tail

1 Pokemon

Opponents are unable to use priority moves against the Pokémon or its allies.

Aroma Veil

10 Pokemon

The Pokémon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses.

Battle Armor

1 Pokemon

Attacks landed on the Pokémon will never be critical hits.

Berserk

2 Pokemon

Boosts the Pokémon’s Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max.

Big Pecks

1 Pokemon

The Pokémon’s Defense stat cannot be lowered by other Pokémon’s moves or Abilities.

Blaze

10 Pokemon

Boosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.

Bulletproof

3 Pokemon

The Pokémon is immune to ball and bomb moves.

Cheek Pouch

4 Pokemon

The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.

Chlorophyll

6 Pokemon

Doubles the Pokémon’s Speed stat in harsh sunlight.

Clear Body

3 Pokemon

The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.

Cloud Nine

2 Pokemon

Eliminates the effects of weather.

Competitive

3 Pokemon

When the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.

Compound Eyes

20 Pokemon

Boosts the accuracy of the Pokémon’s moves by 30%.

Contrary

4 Pokemon

Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.

Corrosion

2 Pokemon

The Pokémon can poison or badly poison targets even if they’re Steel or Poison types.

Cud Chew

4 Pokemon

If the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.

Curious Medicine

1 Pokemon

When the Pokémon enters a battle, it removes all stat changes from its allies.

Cursed Body

6 Pokemon

When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.

Cute Charm

4 Pokemon

When the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.

Damp

3 Pokemon

All Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.

Defiant

5 Pokemon

When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.

Disguise

2 Pokemon

When the Pokémon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form.

Dragonize

1 Pokemon

The Pokémon’s Normal-type moves become Dragon-type moves and their power is boosted by 20%.

Drizzle

2 Pokemon

Summons rain for 5 turns when the Pokémon enters a battle.

Drought

3 Pokemon

Summons harsh sunlight for 5 turns when the Pokémon enters a battle.

Dry Skin

2 Pokemon

Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.

Early Bird

2 Pokemon

The Pokémon awakens from sleep twice as fast as other Pokémon.

Earth Eater

1 Pokemon

Ground-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.

Eelevate

1 Pokemon

The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.

Effect Spore

1 Pokemon

When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned, paralyzed, or put to sleep.

Electric Surge

1 Pokemon

Turns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle.

Electromorphosis

1 Pokemon

When the Pokémon takes damage from a move, it gains the Electric Boost status.

Fairy Aura

1 Pokemon

Boosts the power of the Fairy-type moves of all Pokémon on the field by 33%.

Filter

1 Pokemon

Reduces the damage the Pokémon takes from supereffective moves by 25%.

Fire Mane

1 Pokemon

Boosts the power of the Pokémon’s Fire-type moves by 50%.

Flame Body

3 Pokemon

When the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.

Flash Fire

9 Pokemon

Fire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.

Flower Veil

6 Pokemon

Grass-type allies are immune to status conditions and cannot have their stats lowered.

Fluffy

1 Pokemon

Halves the damage the Pokémon takes from contact moves, but doubles the damage taken from Fire-type moves.

Forecast

4 Pokemon

The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

Forewarn

1 Pokemon

When the Pokémon enters a battle, it identifies the move with the highest power among all the moves the opponents know.

Friend Guard

22 Pokemon

Reduces the damage allies take by 25%.

Frisk

11 Pokemon

When the Pokémon enters a battle, it identifies opponents’ held items.

Fur Coat

10 Pokemon

Halves the damage the Pokémon takes from physical moves.

Gale Wings

1 Pokemon

Increases the priority of the Pokémon’s Flying-type moves by 1 stage while its HP is full.

Gluttony

7 Pokemon

If the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.

Good as Gold

1 Pokemon

The Pokémon is immune to status moves used by other Pokémon.

Gooey

2 Pokemon

When the Pokémon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage.

Guts

5 Pokemon

When the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.

Harvest

1 Pokemon

If the Pokémon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokémon will definitely create a Berry.

Healer

4 Pokemon

The Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn.

Heatproof

2 Pokemon

Halves the damage the Pokémon takes from Fire-type moves and from being burned.

Heavy Metal

1 Pokemon

Doubles the Pokémon’s weight.

Hospitality

2 Pokemon

When the Pokémon enters a battle, it restores 1/4 of its ally’s max HP.

Huge Power

4 Pokemon

Doubles the power of the Pokémon’s physical moves.

Hunger Switch

2 Pokemon

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn.

Hustle

1 Pokemon

When the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%.

Hydration

2 Pokemon

Cures the Pokémon’s status conditions at the end of every turn in rain.

Hyper Cutter

4 Pokemon

The Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.

Ice Body

6 Pokemon

The Pokémon has 1/16 of its max HP restored at the end of every turn in snow.

Illuminate

2 Pokemon

The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.

Illusion

2 Pokemon

The Pokémon enters battle disguised as the last Pokémon in its party. It reverts to its usual appearance when it takes damage from a move.

Immunity

1 Pokemon

The Pokémon cannot be poisoned or badly poisoned.

Imposter

1 Pokemon

The Pokémon transforms into the Pokémon in front of it. It also copies all of that Pokémon’s stats apart from its HP.

Infiltrator

9 Pokemon

When using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.

Innards Out

1 Pokemon

When the Pokémon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker.

Inner Focus

10 Pokemon

The Pokémon never flinches when attacked and is unaffected by Intimidate.

Insomnia

7 Pokemon

The Pokémon cannot become drowsy or be put to sleep.

Intimidate

19 Pokemon

When the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.

Iron Fist

6 Pokemon

Boosts the power of the Pokémon’s punching moves by 20%.

Justified

4 Pokemon

When the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.

Keen Eye

10 Pokemon

The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.

Klutz

3 Pokemon

Items do not work when held by the Pokémon.

Leaf Guard

3 Pokemon

The Pokémon is immune to status conditions in harsh sunlight.

Levitate

11 Pokemon

The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.

Light Metal

2 Pokemon

Halves the Pokémon’s weight.

Lightning Rod

5 Pokemon

The Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.

Limber

6 Pokemon

The Pokémon cannot be paralyzed.

Liquid Voice

1 Pokemon

The Pokémon’s sound-based moves become Water-type moves.

Long Reach

1 Pokemon

None of the moves used by the Pokémon are considered contact moves.

Magic Bounce

5 Pokemon

Instead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user.

Magic Guard

3 Pokemon

The Pokémon takes damage only from attacks.

Magician

2 Pokemon

If the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.

Magma Armor

1 Pokemon

The Pokémon cannot be frozen.

Marvel Scale

1 Pokemon

When the Pokémon has a status condition, its Defense stat is boosted by 50%.

Mega Launcher

2 Pokemon

Boosts the power of the Pokémon’s pulse moves by 50%.

Mega Sol

1 Pokemon

Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.

Merciless

1 Pokemon

The Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.

Mimicry

1 Pokemon

The Pokémon’s type changes depending on the terrain.

Minus

1 Pokemon

Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.

Mirror Armor

1 Pokemon

Instead of being affected by stat-lowering effects, the Pokémon bounces them back at whichever Pokémon caused them.

Mold Breaker

11 Pokemon

The Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).

Moody

2 Pokemon

At the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage.

Motor Drive

1 Pokemon

Electric-type moves do not work on the Pokémon. Instead, they boost its Speed stat by 1 stage.

Moxie

7 Pokemon

When the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.

Multiscale

2 Pokemon

Halves the damage the Pokémon takes while its HP is full.

Mummy

1 Pokemon

When the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.

Natural Cure

4 Pokemon

The Pokémon’s status conditions are cured when it switches out of battle.

No Guard

6 Pokemon

The accuracy of moves used both by and against the Pokémon becomes 100%.

Oblivious

4 Pokemon

The Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.

Opportunist

1 Pokemon

When an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way.

Overcoat

3 Pokemon

The Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.

Overgrow

10 Pokemon

Boosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.

Own Tempo

7 Pokemon

The Pokémon cannot become confused and is unaffected by Intimidate.

Parental Bond

1 Pokemon

The parent and child attack one after the other. The power of the child’s attacks is 1/4 of those of the parent.

Pickpocket

4 Pokemon

When the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.

Pickup

6 Pokemon

If the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.

Piercing Drill

1 Pokemon

When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.

Pixilate

3 Pokemon

The Pokémon’s Normal-type moves become Fairy-type moves and their power is boosted by 20%.

Plus

2 Pokemon

Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.

Poison Heal

1 Pokemon

If poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.

Poison Point

5 Pokemon

When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned.

Poison Touch

3 Pokemon

When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.

Prankster

7 Pokemon

Increases the priority of the Pokémon’s status moves by 1 stage.

Pressure

7 Pokemon

Causes opponents to expend 1 more PP when using moves against the Pokémon.

Protean

3 Pokemon

Changes the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle.

Pure Power

2 Pokemon

Doubles the power of the Pokémon’s physical moves.

Purifying Salt

1 Pokemon

Halves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.

Queenly Majesty

1 Pokemon

Opponents are unable to use priority moves against the Pokémon or its allies.

Quick Draw

1 Pokemon

The Pokémon’s moves have a 30% chance of going first among moves of the same priority.

Quick Feet

1 Pokemon

When the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat.

Rain Dish

2 Pokemon

The Pokémon has 1/16 of its max HP restored at the end of every turn in rain.

Receiver

1 Pokemon

The Pokémon changes its Ability to match that of a defeated ally.

Reckless

3 Pokemon

Boosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.

Refrigerate

2 Pokemon

The Pokémon’s Normal-type moves become Ice-type moves and their power is boosted by 20%.

Regenerator

9 Pokemon

The Pokémon has 1/3 of its max HP restored when it switches out of battle.

Ripen

2 Pokemon

Doubles the effects of Berries eaten by the Pokémon.

Rivalry

2 Pokemon

Boosts the power of the Pokémon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon’s gender is unknown.

Rock Head

5 Pokemon

The Pokémon will not lose HP due to recoil damage from its moves.

Rough Skin

2 Pokemon

When the Pokémon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP.

Sand Force

4 Pokemon

Boosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.

Sand Rush

3 Pokemon

Doubles the Pokémon’s Speed stat in a sandstorm.

Sand Spit

1 Pokemon

Summons a sandstorm for 5 turns when the Pokémon takes damage from moves.

Sand Stream

3 Pokemon

Summons a sandstorm for 5 turns when the Pokémon enters a battle.

Sand Veil

6 Pokemon

Boosts the Pokémon’s evasiveness by 25% in a sandstorm.

Sap Sipper

6 Pokemon

Grass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.

Scrappy

4 Pokemon

The Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Screen Cleaner

1 Pokemon

When the Pokémon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses.

Shadow Tag

1 Pokemon

Opponents cannot be switched out of battle.

Sharpness

3 Pokemon

Boosts the power of the Pokémon’s slicing moves by 50%.

Shed Skin

3 Pokemon

The Pokémon has a 30% chance of curing its own status conditions at the end of every turn.

Sheer Force

9 Pokemon

The Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.

Shell Armor

6 Pokemon

Attacks landed on the Pokémon will never be critical hits.

Shield Dust

20 Pokemon

The Pokémon is immune to additional effects from attacks.

Skill Link

2 Pokemon

The Pokémon’s multistrike moves always hit the maximum number of times.

Slush Rush

1 Pokemon

Doubles the Pokémon’s Speed stat in snow.

Sniper

3 Pokemon

Boosts the power of the Pokémon’s critical hits by 125% instead of 50%.

Snow Cloak

5 Pokemon

Boosts the Pokémon’s evasiveness by 25% in snow.

Snow Warning

6 Pokemon

Summons snow for 5 turns when the Pokémon enters a battle.

Solar Power

3 Pokemon

In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.

Solid Rock

2 Pokemon

Reduces the damage the Pokémon takes from supereffective moves by 25%.

Soundproof

3 Pokemon

The Pokémon is immune to sound-based moves.

Speed Boost

5 Pokemon

Boosts the Pokémon’s Speed stat by 1 stage at the end of every turn.

Spicy Spray

1 Pokemon

When the Pokémon takes damage from a move, it burns the attacker.

Stall

1 Pokemon

The Pokémon’s moves go last among moves of the same priority.

Stalwart

2 Pokemon

The Pokémon ignores the effects of Abilities and moves that draw in moves.

Stamina

2 Pokemon

When the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.

Stance Change

2 Pokemon

The Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.

Static

7 Pokemon

When the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.

Steadfast

4 Pokemon

When the Pokémon flinches, its Speed stat is boosted by 1 stage.

Stench

1 Pokemon

When the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.

Sticky Hold

1 Pokemon

The Pokémon’s held item cannot be stolen or removed by other Pokémon.

Strong Jaw

3 Pokemon

Boosts the power of the Pokémon’s biting moves by 50%.

Sturdy

9 Pokemon

If the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.

Suction Cups

1 Pokemon

The Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.

Super Luck

1 Pokemon

The Pokémon has a 1-stage Critical-Hit Ratio Boost.

Supersweet Syrup

1 Pokemon

When the Pokémon enters a battle, opponents’ evasiveness is lowered by 1 stage. This Ability is triggered only once per battle.

Supreme Overlord

1 Pokemon

When the Pokémon enters a battle, the power of its moves is boosted by 10% for each Pokémon in its party that has been defeated in the battle already. The maximum boost is 50%.

Surge Surfer

1 Pokemon

Doubles the Pokémon’s Speed stat on Electric Terrain.

Swarm

7 Pokemon

Boosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.

Sweet Veil

11 Pokemon

The Pokémon and its allies cannot become drowsy or be put to sleep.

Swift Swim

6 Pokemon

Doubles the Pokémon’s Speed stat in rain.

Symbiosis

7 Pokemon

When an ally consumes an item, the Pokémon gives its own held item to that ally.

Synchronize

5 Pokemon

If the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.

Tangled Feet

2 Pokemon

Doubles the Pokémon’s evasiveness if it is confused.

Technician

5 Pokemon

Boosts the power of the Pokémon’s moves by 50% if their power is 60 or less.

Telepathy

5 Pokemon

The Pokémon dodges attacks from its allies.

Thick Fat

5 Pokemon

Halves the damage the Pokémon takes from Fire- and Ice-type moves.

Torrent

10 Pokemon

Boosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.

Tough Claws

6 Pokemon

Boosts the power of the Pokémon’s contact moves by 30%.

Toxic Debris

1 Pokemon

When the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status.

Trace

4 Pokemon

When the Pokémon enters a battle, it changes its Ability to match that of an opponent.

Unaware

2 Pokemon

The Pokémon ignores the target’s stat changes when attacking, and ignores the attacker’s stat changes when being attacked. It cannot ignore changes to the Speed stat, however.

Unburden

5 Pokemon

Doubles the Pokémon’s Speed stat when its held item is consumed or lost.

Unnerve

6 Pokemon

Makes opponents unable to eat Berries.

Unseen Fist

1 Pokemon

When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.

Vital Spirit

2 Pokemon

The Pokémon cannot become drowsy or be put to sleep.

Volt Absorb

1 Pokemon

Electric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.

Wandering Spirit

1 Pokemon

When the Pokémon is hit by a contact move, it swaps Abilities with the attacker.

Water Absorb

3 Pokemon

Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.

Water Bubble

1 Pokemon

Halves the damage the Pokémon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokémon cannot be burned.

Weak Armor

7 Pokemon

When the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.

White Smoke

1 Pokemon

The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.

Zero to Hero

2 Pokemon

The Pokémon changes into its Hero Form when it switches out of battle.