CHAMPIONSPEDIA

Reference

Stat alignments

Champions calls these stat alignments rather than natures. Each one raises a stat by 10% and lowers another by 10%, and 5 of the 25 do nothing at all. You can change a Pokemon's alignment freely in Training, so nothing is locked in at capture. The game files ship the 25 names and the 10% figure but not which stat each name moves, so the pairings below are matched to the mainline nature table.

AlignmentRaisesLowers
LonelyAttackDefense
BraveAttackSpeed
AdamantAttackSp. Atk
NaughtyAttackSp. Def
BoldDefenseAttack
RelaxedDefenseSpeed
ImpishDefenseSp. Atk
LaxDefenseSp. Def
TimidSpeedAttack
HastySpeedDefense
JollySpeedSp. Atk
NaiveSpeedSp. Def
ModestSp. AtkAttack
MildSp. AtkDefense
QuietSp. AtkSpeed
RashSp. AtkSp. Def
CalmSp. DefAttack
GentleSp. DefDefense
SassySp. DefSpeed
CarefulSp. DefSp. Atk
HardyNo effect
DocileNo effect
SeriousNo effect
BashfulNo effect
QuirkyNo effect

How this differs from the mainline games

The alignment names match the 25 mainline natures, but Champions pairs them with a different stat system. Instead of 252 EVs per stat and 510 total, you get 66 stat points with a cap of 32 in any single stat, and there are no IVs at all. That makes alignment choice more significant than in the mainline games, because you have far less room to compensate with raw point investment.