Championspedia

Reference

Pokemon Champions type chart

Rows attack, columns defend. Champions does not ship a matchup table of its own, so this is the standard 18-type chart, which every matchup we can check against the game agrees with. Individual moves can still override it, and one does. Tap any type to see its roster.

Atk \ DefNorFigFlyPoiGroRocBugGhoSteFirWatGraElePsyIceDraDarFai
Normal
Normal into Normal: Neutral
Normal into Fighting: Neutral
Normal into Flying: Neutral
Normal into Poison: Neutral
Normal into Ground: Neutral
½Normal into Rock: Not very effective (0.5x)
Normal into Bug: Neutral
0Normal into Ghost: No effect
½Normal into Steel: Not very effective (0.5x)
Normal into Fire: Neutral
Normal into Water: Neutral
Normal into Grass: Neutral
Normal into Electric: Neutral
Normal into Psychic: Neutral
Normal into Ice: Neutral
Normal into Dragon: Neutral
Normal into Dark: Neutral
Normal into Fairy: Neutral
Fighting
2Fighting into Normal: Super effective (2x)
Fighting into Fighting: Neutral
½Fighting into Flying: Not very effective (0.5x)
½Fighting into Poison: Not very effective (0.5x)
Fighting into Ground: Neutral
2Fighting into Rock: Super effective (2x)
½Fighting into Bug: Not very effective (0.5x)
0Fighting into Ghost: No effect
2Fighting into Steel: Super effective (2x)
Fighting into Fire: Neutral
Fighting into Water: Neutral
Fighting into Grass: Neutral
Fighting into Electric: Neutral
½Fighting into Psychic: Not very effective (0.5x)
2Fighting into Ice: Super effective (2x)
Fighting into Dragon: Neutral
2Fighting into Dark: Super effective (2x)
½Fighting into Fairy: Not very effective (0.5x)
Flying
Flying into Normal: Neutral
2Flying into Fighting: Super effective (2x)
Flying into Flying: Neutral
Flying into Poison: Neutral
Flying into Ground: Neutral
½Flying into Rock: Not very effective (0.5x)
2Flying into Bug: Super effective (2x)
Flying into Ghost: Neutral
½Flying into Steel: Not very effective (0.5x)
Flying into Fire: Neutral
Flying into Water: Neutral
2Flying into Grass: Super effective (2x)
½Flying into Electric: Not very effective (0.5x)
Flying into Psychic: Neutral
Flying into Ice: Neutral
Flying into Dragon: Neutral
Flying into Dark: Neutral
Flying into Fairy: Neutral
Poison
Poison into Normal: Neutral
Poison into Fighting: Neutral
Poison into Flying: Neutral
½Poison into Poison: Not very effective (0.5x)
½Poison into Ground: Not very effective (0.5x)
½Poison into Rock: Not very effective (0.5x)
Poison into Bug: Neutral
½Poison into Ghost: Not very effective (0.5x)
0Poison into Steel: No effect
Poison into Fire: Neutral
Poison into Water: Neutral
2Poison into Grass: Super effective (2x)
Poison into Electric: Neutral
Poison into Psychic: Neutral
Poison into Ice: Neutral
Poison into Dragon: Neutral
Poison into Dark: Neutral
2Poison into Fairy: Super effective (2x)
Ground
Ground into Normal: Neutral
Ground into Fighting: Neutral
0Ground into Flying: No effect
2Ground into Poison: Super effective (2x)
Ground into Ground: Neutral
2Ground into Rock: Super effective (2x)
½Ground into Bug: Not very effective (0.5x)
Ground into Ghost: Neutral
2Ground into Steel: Super effective (2x)
2Ground into Fire: Super effective (2x)
Ground into Water: Neutral
½Ground into Grass: Not very effective (0.5x)
2Ground into Electric: Super effective (2x)
Ground into Psychic: Neutral
Ground into Ice: Neutral
Ground into Dragon: Neutral
Ground into Dark: Neutral
Ground into Fairy: Neutral
Rock
Rock into Normal: Neutral
½Rock into Fighting: Not very effective (0.5x)
2Rock into Flying: Super effective (2x)
Rock into Poison: Neutral
½Rock into Ground: Not very effective (0.5x)
Rock into Rock: Neutral
2Rock into Bug: Super effective (2x)
Rock into Ghost: Neutral
½Rock into Steel: Not very effective (0.5x)
2Rock into Fire: Super effective (2x)
Rock into Water: Neutral
Rock into Grass: Neutral
Rock into Electric: Neutral
Rock into Psychic: Neutral
2Rock into Ice: Super effective (2x)
Rock into Dragon: Neutral
Rock into Dark: Neutral
Rock into Fairy: Neutral
Bug
Bug into Normal: Neutral
½Bug into Fighting: Not very effective (0.5x)
½Bug into Flying: Not very effective (0.5x)
½Bug into Poison: Not very effective (0.5x)
Bug into Ground: Neutral
Bug into Rock: Neutral
Bug into Bug: Neutral
½Bug into Ghost: Not very effective (0.5x)
½Bug into Steel: Not very effective (0.5x)
½Bug into Fire: Not very effective (0.5x)
Bug into Water: Neutral
2Bug into Grass: Super effective (2x)
Bug into Electric: Neutral
2Bug into Psychic: Super effective (2x)
Bug into Ice: Neutral
Bug into Dragon: Neutral
2Bug into Dark: Super effective (2x)
½Bug into Fairy: Not very effective (0.5x)
Ghost
0Ghost into Normal: No effect
Ghost into Fighting: Neutral
Ghost into Flying: Neutral
Ghost into Poison: Neutral
Ghost into Ground: Neutral
Ghost into Rock: Neutral
Ghost into Bug: Neutral
2Ghost into Ghost: Super effective (2x)
Ghost into Steel: Neutral
Ghost into Fire: Neutral
Ghost into Water: Neutral
Ghost into Grass: Neutral
Ghost into Electric: Neutral
2Ghost into Psychic: Super effective (2x)
Ghost into Ice: Neutral
Ghost into Dragon: Neutral
½Ghost into Dark: Not very effective (0.5x)
Ghost into Fairy: Neutral
Steel
Steel into Normal: Neutral
Steel into Fighting: Neutral
Steel into Flying: Neutral
Steel into Poison: Neutral
Steel into Ground: Neutral
2Steel into Rock: Super effective (2x)
Steel into Bug: Neutral
Steel into Ghost: Neutral
½Steel into Steel: Not very effective (0.5x)
½Steel into Fire: Not very effective (0.5x)
½Steel into Water: Not very effective (0.5x)
Steel into Grass: Neutral
½Steel into Electric: Not very effective (0.5x)
Steel into Psychic: Neutral
2Steel into Ice: Super effective (2x)
Steel into Dragon: Neutral
Steel into Dark: Neutral
2Steel into Fairy: Super effective (2x)
Fire
Fire into Normal: Neutral
Fire into Fighting: Neutral
Fire into Flying: Neutral
Fire into Poison: Neutral
Fire into Ground: Neutral
½Fire into Rock: Not very effective (0.5x)
2Fire into Bug: Super effective (2x)
Fire into Ghost: Neutral
2Fire into Steel: Super effective (2x)
½Fire into Fire: Not very effective (0.5x)
½Fire into Water: Not very effective (0.5x)
2Fire into Grass: Super effective (2x)
Fire into Electric: Neutral
Fire into Psychic: Neutral
2Fire into Ice: Super effective (2x)
½Fire into Dragon: Not very effective (0.5x)
Fire into Dark: Neutral
Fire into Fairy: Neutral
Water
Water into Normal: Neutral
Water into Fighting: Neutral
Water into Flying: Neutral
Water into Poison: Neutral
2Water into Ground: Super effective (2x)
2Water into Rock: Super effective (2x)
Water into Bug: Neutral
Water into Ghost: Neutral
Water into Steel: Neutral
2Water into Fire: Super effective (2x)
½Water into Water: Not very effective (0.5x)
½Water into Grass: Not very effective (0.5x)
Water into Electric: Neutral
Water into Psychic: Neutral
Water into Ice: Neutral
½Water into Dragon: Not very effective (0.5x)
Water into Dark: Neutral
Water into Fairy: Neutral
Grass
Grass into Normal: Neutral
Grass into Fighting: Neutral
½Grass into Flying: Not very effective (0.5x)
½Grass into Poison: Not very effective (0.5x)
2Grass into Ground: Super effective (2x)
2Grass into Rock: Super effective (2x)
½Grass into Bug: Not very effective (0.5x)
Grass into Ghost: Neutral
½Grass into Steel: Not very effective (0.5x)
½Grass into Fire: Not very effective (0.5x)
2Grass into Water: Super effective (2x)
½Grass into Grass: Not very effective (0.5x)
Grass into Electric: Neutral
Grass into Psychic: Neutral
Grass into Ice: Neutral
½Grass into Dragon: Not very effective (0.5x)
Grass into Dark: Neutral
Grass into Fairy: Neutral
Electric
Electric into Normal: Neutral
Electric into Fighting: Neutral
2Electric into Flying: Super effective (2x)
Electric into Poison: Neutral
0Electric into Ground: No effect
Electric into Rock: Neutral
Electric into Bug: Neutral
Electric into Ghost: Neutral
Electric into Steel: Neutral
Electric into Fire: Neutral
2Electric into Water: Super effective (2x)
½Electric into Grass: Not very effective (0.5x)
½Electric into Electric: Not very effective (0.5x)
Electric into Psychic: Neutral
Electric into Ice: Neutral
½Electric into Dragon: Not very effective (0.5x)
Electric into Dark: Neutral
Electric into Fairy: Neutral
Psychic
Psychic into Normal: Neutral
2Psychic into Fighting: Super effective (2x)
Psychic into Flying: Neutral
2Psychic into Poison: Super effective (2x)
Psychic into Ground: Neutral
Psychic into Rock: Neutral
Psychic into Bug: Neutral
Psychic into Ghost: Neutral
½Psychic into Steel: Not very effective (0.5x)
Psychic into Fire: Neutral
Psychic into Water: Neutral
Psychic into Grass: Neutral
Psychic into Electric: Neutral
½Psychic into Psychic: Not very effective (0.5x)
Psychic into Ice: Neutral
Psychic into Dragon: Neutral
0Psychic into Dark: No effect
Psychic into Fairy: Neutral
Ice
Ice into Normal: Neutral
Ice into Fighting: Neutral
2Ice into Flying: Super effective (2x)
Ice into Poison: Neutral
2Ice into Ground: Super effective (2x)
Ice into Rock: Neutral
Ice into Bug: Neutral
Ice into Ghost: Neutral
½Ice into Steel: Not very effective (0.5x)
½Ice into Fire: Not very effective (0.5x)
½Ice into Water: Not very effective (0.5x)
2Ice into Grass: Super effective (2x)
Ice into Electric: Neutral
Ice into Psychic: Neutral
½Ice into Ice: Not very effective (0.5x)
2Ice into Dragon: Super effective (2x)
Ice into Dark: Neutral
Ice into Fairy: Neutral
Dragon
Dragon into Normal: Neutral
Dragon into Fighting: Neutral
Dragon into Flying: Neutral
Dragon into Poison: Neutral
Dragon into Ground: Neutral
Dragon into Rock: Neutral
Dragon into Bug: Neutral
Dragon into Ghost: Neutral
½Dragon into Steel: Not very effective (0.5x)
Dragon into Fire: Neutral
Dragon into Water: Neutral
Dragon into Grass: Neutral
Dragon into Electric: Neutral
Dragon into Psychic: Neutral
Dragon into Ice: Neutral
2Dragon into Dragon: Super effective (2x)
Dragon into Dark: Neutral
0Dragon into Fairy: No effect
Dark
Dark into Normal: Neutral
½Dark into Fighting: Not very effective (0.5x)
Dark into Flying: Neutral
Dark into Poison: Neutral
Dark into Ground: Neutral
Dark into Rock: Neutral
Dark into Bug: Neutral
2Dark into Ghost: Super effective (2x)
Dark into Steel: Neutral
Dark into Fire: Neutral
Dark into Water: Neutral
Dark into Grass: Neutral
Dark into Electric: Neutral
2Dark into Psychic: Super effective (2x)
Dark into Ice: Neutral
Dark into Dragon: Neutral
½Dark into Dark: Not very effective (0.5x)
½Dark into Fairy: Not very effective (0.5x)
Fairy
Fairy into Normal: Neutral
2Fairy into Fighting: Super effective (2x)
Fairy into Flying: Neutral
½Fairy into Poison: Not very effective (0.5x)
Fairy into Ground: Neutral
Fairy into Rock: Neutral
Fairy into Bug: Neutral
Fairy into Ghost: Neutral
½Fairy into Steel: Not very effective (0.5x)
½Fairy into Fire: Not very effective (0.5x)
Fairy into Water: Neutral
Fairy into Grass: Neutral
Fairy into Electric: Neutral
Fairy into Psychic: Neutral
Fairy into Ice: Neutral
2Fairy into Dragon: Super effective (2x)
2Fairy into Dark: Super effective (2x)
Fairy into Fairy: Neutral
2, super effective½, not very effective0, no effect

The one move that ignores this chart

A move can carry its own matchup rule, and the game states it in the move's own description rather than in a table. Our damage calculator applies it.

  • Freeze-Dry is Ice-type, and the game says: “This move is also super effective against Water-type Pokémon.”

Every matchup in words

The same chart written out, using the game's own terms for each result. Attacking a single type tops out at super effective; extremely effective and mostly ineffective only happen when the defender has two types that stack the same way.

Normal

It is not very effective against Rock, Steel, dealing half. It has no effect on Ghost at all.

Fighting

Fighting is super effective against Normal, Rock, Steel, Ice, Dark, dealing double damage. It is not very effective against Flying, Poison, Bug, Psychic, Fairy, dealing half. It has no effect on Ghost at all.

Flying

Flying is super effective against Fighting, Bug, Grass, dealing double damage. It is not very effective against Rock, Steel, Electric, dealing half.

Poison

Poison is super effective against Grass, Fairy, dealing double damage. It is not very effective against Poison, Ground, Rock, Ghost, dealing half. It has no effect on Steel at all.

Ground

Ground is super effective against Poison, Rock, Steel, Fire, Electric, dealing double damage. It is not very effective against Bug, Grass, dealing half. It has no effect on Flying at all.

Rock

Rock is super effective against Flying, Bug, Fire, Ice, dealing double damage. It is not very effective against Fighting, Ground, Steel, dealing half.

Bug

Bug is super effective against Grass, Psychic, Dark, dealing double damage. It is not very effective against Fighting, Flying, Poison, Ghost, Steel, Fire, Fairy, dealing half.

Ghost

Ghost is super effective against Ghost, Psychic, dealing double damage. It is not very effective against Dark, dealing half. It has no effect on Normal at all.

Steel

Steel is super effective against Rock, Ice, Fairy, dealing double damage. It is not very effective against Steel, Fire, Water, Electric, dealing half.

Fire

Fire is super effective against Bug, Steel, Grass, Ice, dealing double damage. It is not very effective against Rock, Fire, Water, Dragon, dealing half.

Water

Water is super effective against Ground, Rock, Fire, dealing double damage. It is not very effective against Water, Grass, Dragon, dealing half.

Grass

Grass is super effective against Ground, Rock, Water, dealing double damage. It is not very effective against Flying, Poison, Bug, Steel, Fire, Grass, Dragon, dealing half.

Electric

Electric is super effective against Flying, Water, dealing double damage. It is not very effective against Grass, Electric, Dragon, dealing half. It has no effect on Ground at all.

Psychic

Psychic is super effective against Fighting, Poison, dealing double damage. It is not very effective against Steel, Psychic, dealing half. It has no effect on Dark at all.

Ice

Ice is super effective against Flying, Ground, Grass, Dragon, dealing double damage. It is not very effective against Steel, Fire, Water, Ice, dealing half.

Dragon

Dragon is super effective against Dragon, dealing double damage. It is not very effective against Steel, dealing half. It has no effect on Fairy at all.

Dark

Dark is super effective against Ghost, Psychic, dealing double damage. It is not very effective against Fighting, Dark, Fairy, dealing half.

Fairy

Fairy is super effective against Fighting, Dragon, Dark, dealing double damage. It is not very effective against Poison, Steel, Fire, dealing half.

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