Championspedia

Team archetype

Sandstorm teams

Sand Stream brings a sandstorm for five turns on switch-in, and Sand Spit does the same when its holder is hit by a move. Sand Rush doubles Speed, and anything that is not Rock, Ground or Steel loses a sixteenth of its HP every turn, which is how sand teams win slowly.

Pokémon that are not Rock, Ground, or Steel types take damage equal to 1/16 of their max HP at the end of every turn. Boosts the Sp. Def stats of Rock-type Pokémon by 50%.

Pokemon Champions in-game description of Sandstorm
4
Setters
via ability
10
Payoff Pokemon
benefit from it
88
Manual setters
Sandstorm
Type effects
Boosts Sp. DefRock
No chip damageRockGroundSteel

The engine

Sandstorm setters

4

These set sandstorm the moment they switch in, without spending a turn. A sandstorm team almost always starts here.

The payoff

Pokemon that profit from sandstorm

10

Each of these has an ability that does nothing until sandstorm is up, then changes the game.

Backup plan

Pokemon that learn Sandstorm

88

These can set sandstorm with a move instead of an ability. It costs a turn and runs out, so it is usually the weaker option, but it opens the archetype to Pokemon outside the 4 that set it with an ability.

Show all 88